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BriefingWednesday, March 4, 2026

eMarketer Projects US Esports Viewership Will Reach 35 Million in 2026

Source: eMarketerFull story →

eMarketer projects US esports viewership will hit 35 million in 2026, with Twitch and YouTube Gaming as the primary platforms. Individual streamers are increasingly closing brand deals independent of team-level agreements as marketers recognize that personality-driven gaming content builds audience trust in ways that team sponsorships do not. The report identifies non-endemic brands as the fastest-growing sponsor category in esports for the second consecutive year. eMarketer notes that CPMs for gaming creator inventory remain below comparable reach in traditional sports media.

Why it matters

35 million US viewers is the number that gets non-endemic brand CFOs into the room for a conversation. The more useful data point for rate negotiations is the CPM gap: gaming creator inventory is underpriced relative to comparable reach in traditional sports. That gap is a direct rate justification argument. If a brand is spending $50 CPM on a traditional sports sponsorship and a gaming creator delivers equivalent reach at a $20 CPM equivalent, the client is getting a 60% discount on the same audience for no reason other than category bias. Put the eMarketer data in front of the brand and price accordingly.

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eMarketer Projects US Esports Viewership Will Reach 35 Million in 2026 | The Talent Brief